In recent years, the art of OMOCAT has taken the world by storm. OMOCAT’s artwork is especially unique in its style and presentation, with eccentric and bright colors that present dark and sometimes sinister themes. While not only being popular overseas in Japan, she has been acclaimed in the United States with her apparel’s success and has been offered countless partnerships with popular companies. Although her artwork may be disliked by many, I personally believe her artwork is representative of something beautiful and is reflective of an ever-changing, ever advancing society.
Her current career has brought her much success, and she is currently producing a videogame entitled Omori after having her Kickstarter fully funded.
As such, the most notable qualities of OMOCAT’s work are the eccentric, bright and sometimes neon colors, youthful, Japanese-manga inspired figures and the overlying ominous themes present in some perceptively sunnier pieces. Nevertheless, her works generally tend to have common ideas: that youth can fluctuate between good and bad, and that everyone and everything has some darkness in it.
By itself, the piece is already aesthetically pleasing; with two simple colors, OMOCAT was able to amplify the “darkness” and the contrast between darks and lights. She was also able to bring emphasis to certain objects with the minute use of magenta: the 12, strawberries, motivational posters, and the American flag. Thus, it is evident that through this piece she is attempting to convey the pressures children--primarily Asian-American children-feel. They are pressured in their futures in succeeding their parents and assimilating into American culture. As an Asian-American child myself, I am especially able to relate to this piece; while the “American ideal” preaches one message of acceptance and uniqueness, the typical upbringing of an immigrant child is the complete opposite. It is hard to relate to American values and appreciate the “small things” in life, such as a birthday, with the overbearing pressure of a seemingly gloomy future lays ahead. This piece is conveying this message, with its gloomy colors and the less-than-pleased look upon the child’s face. In relation to the themes, this particular piece displays both: the ardour of being an Asian-American youth and the darkness associated with it.
Another piece that is representative of these ideas is “PRESS START”, a 2012 piece by OMOCAT. This is one of her first pieces, created before her international popularity blossomed. The piece depicts a young boy reaching into a TV, only to have another boy, pixelated and bright, to reach back. The first boy is bleak and boring, with a black-and-white setting and a rather dull demeanor. On the other hand, the world of the other boy is overbearingly bright and flashy, representative of pixelated video games and the brightness presenting something considerably happier.
This piece in particular encapsulates both themes as well. The dull boy reaching for the bright, pixelated boy represents how youths may use video games to escape their sad setting. With its bright colors and flashy neons that scream happiness, it is considerably more appealing than the bleak and monochromatic setting the first boy is in. Thus, he reaches into the TV--the TV through which he can escape his dull world and enter one of happiness. The “‘darkness” in this piece is portrayed through the boy reaching out and looking for escape in the world of the pixelated boy. Instead of searching for a way to color his bleak work, he believes he can just escape and run away to that of the pixelated boys’. I believe that many people may feel this way, although not necessarily with video games--they find pleasure in an unattainable world opposed to their dull one.
While I previously had little appreciation for the messages OMOCAT’s work conveyed and solely valued the aesthetic, growing up allowed me to relate more and more to her artwork and better understand her implications. I was first introduced to her artwork in 2012, and since then I have been avidly following it. I believe OMOCAT’s artwork is beautiful on both these levels--physically and symbolically.
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2 comments
Write commentsI really love this artist and this blog post. I am completely new to the world of anime and manga, and like many, I had my prejudices against the genre. But it is truly a whole other world of beautiful design and really poignant and sophisticated themes. I really love the first work you discussed--there is such attention to detail in that work. And the themes are relatable on a personal level for me as well. Have you ever read the graphic novel American Born Chinese by Gene Luen Yang? I think you should.
ReplyI think that Omocat's art is very unique and beautiful in a way that other artists can definitely take inspiration from but could never hope to imitate. As I believe you know, there was drama and controversy surrounding some of her earlier works a few years back, but I don't believe that it takes away from the visual or deeper beauty of her current ones or her most famous ones which you have displayed above.
ReplyI have always found Omocat's art both appealing and inspiration for myself, but I was not actively aware that some of her works actually did have a specific meaning behind them. Many of them that I had seen I thought were purely just meant to be either creepy or eye-catching, or both. Knowing that some of them had a real meaning that was drawn behind it, and was not just me interpreting it in my own way, is interesting and adds depth and layers to her work.
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