
The early 2000s saw the introduction of new, artistically independent video games that deviated from the mechanic styles of their predecessors. Game developing companies were constantly competing to create games that were both enticing and contemporary while remaining unique. In an attempt to set new creative goals for themselves, an independent studio founded by Capcom entitled Clover Studios began their new “big” project after the success of Viewtiful Joe with the game Okami. At the time, the biggest goal of Clover Studios was to increase the amounts of intellectual properties under the company. Hideki Kamiya, a game designer under Capcom, was put in charge of the direction of Okami.
Kamiya himself has stated that his personal inspirations, artistically and plot-wise came from the games The Legend of Zelda: A Link to the Past and Gradius. These and many others were important in the conception of his own style and taste in game development. Many players have noted that the various puzzles and platforming-style minigames are reminiscent of the Legend of Zelda games to which Kamiya took inspiration. His goal in creating Okami was to incorporate nature as much as possible into both the design and function of the game.
The main villain of the game, the eight-headed dragon Orochi, is literally Yamato no Orochi or the “eight-forked/headed serpent”. The Story of Orochi is paralleled in Okami, as the in-game dragon who acts as the embodiment of evil and darkness is slain by Susano. In the original story, Susanoo-no-Mikoto takes revenge against Orochi for tricking Amaterasu and slays the beast. Nevertheless, the many monsters encountered in the game besides Orochi continue to represent Japanese deities, monsters, and spirits, as did the characters.


The main mechanic of the game that functions as both an offensive and defensive move is the use of Celestial Brush techniques. Deities inspired by the Chinese Zodiac teach Amaterasu various techniques throughout the game that require the player to write or draw out symbols similar to kanji characters. This particular aspect of the game was difficult for the producers to localize, as not all players would have familiarity with kanji as the Japanese or eastern Asian players would.

While this particular scene not only stirs a multitude of emotions within the player, it is important in emphasizing a belief important to the Shinto religion: the power and importance of prayer. As Amaterasu was stripped of her godly powers, simply resembling the form of a mortal wolf in front of the king of demons, the prayers mortals sent her gave her the power to retake her godhood. As such, it implies that prayer is very important and central to the power of gods. Had Amaterasu not received their powers at that very moment, she would have perished in battle, forsaking all of Nippon. The importance and significance or prayer is further accentuated in in Issun’s persuasion of others to pray: “We shouldn’t only pray when we need something. We should consider how the gods must feel. We should even take on some of their burden.” It is this message that Kamiya wished to portray: prayer is the power of the gods, and as mortals, it is important for us to give and help them for it is they who supply us with life and sunlight and all that is good.
The in-game graphics are beautiful as well. Flowers sprout in Amaterasu’s steps, nature bends for her and wherever she goes flowers and beauty follow.. A mechanic in the game, and an objective, is to make the setting more “beautiful”: from sprouting flowers everywhere, making dead trees blossom and the barren lands flourish. The developers successfully utilized the contrasting colors of red and ragged ink-like strokes of black to contrast the multitude of greens and bright colors that signified nature and goodness. The many characters are representative of this colorful beauty as well, incorporating not only the historical references but also subtle allusions to nature, as seen in the design of Kaguya or the tattoos and symbols on Amaterasu.
Beside the physical beauty of the game, there is also emphasis on the beauty of the underlying relationships. The relationship between Issun and Amaterasu may be considered beautiful, as both are willing to risk each other’s lives to save each other. The two form an uncanny yet lovable bond as Amaterasu guides Issun towards his future and Issun aids Amaterasu in a friendly and youthful manner. The relationship Amaterasu shares with the other characters is similar, as she shows her selflessness in an ungodly yet childish manner that the mortals seem to adore. Despite her wolf-like appearance, she is able to create relationships and friendships based off trust and kindness that is later repaid as they all send their thanks and prayers to her.
Okami holds a timeless message of friendship and selflessness that even ten whole years after its release is important to me. As a child, only seven or eight years old, I remember sitting around our Play Station 2 with my sister and watching her play the game. At the time, I didn’t understand anything, between the complicated plot or the wolf that seemed quite skilled in melee. Nevertheless, I do remember her crying at a particularly emotional part and being unable to understand it. Years later, when I replayed the game myself and finally understood everything, from the emotional value of a cricket-like boy to the friendship a wolf established with a bamboo princess, I found myself displaying a similar emotional reaction as well. Yes, the game is aesthetically beautiful, presenting a unique style reminiscent of Japanese watercolor. But, it is still more than that; from the themes of friendship and selflessness, the bonds a god is able to have with a creature as small as a cricket, and the pure message of light overpowering darkness, the game has such a deep message that is so easily relatable to any person, no matter their understanding of Japanese culture or ability to play the game. Although the protagonist isn’t entirely human and doesn’t even speak throughout the entire game, the relationships the player is able to establish through her and the tumultuous adventure they embark on together is both an emotional roller coaster yet also one of knowledge and discovery. Every aspect of this artfully produced game were so thoroughly organized and thought out, from conception to marketing. As such, it would be an understatement to consider this game anything less than a piece of beautiful artwork.
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